Monday, 14 May 2018

A Look Into Later: 27 Ways To Tell A Story In VR

quote [ Guess what? We have virtual reality now.

Various companies have released goggles, motion tracking technology, omni-directional treadmills. ]

I like it, a nice little look at different ways we may see developers use VR to present their stories. Personally, I've been thinking about doing Ride VR and trying to make 360 videos out of it for youtube.
[SFW] [Virtual & Augmented Reality] [+3 Interesting]
[by steele]
<-- Entry / Comment History

steele said @ 6:56pm GMT on 14th May
I don't mean like recording a video of an actual ride, but rather you create a virtual ride in Unity like a rollercoaster or a story based ride like you would find at Disney. Small world, peter pan, pooh, etc. From there, since your player doesn't move around, you could use 360 capture plugin to record the whole experience as a video and upload it to youtube.

You could do a 360 capture of a ride, but I'm not familiar enough with the equipment beyond the cheap 360 samsung cams or google's Jump rigs. What's being done with light fields, photogrammetry and volumetric video nowadays is becoming very impressive, but I don't have those kind of toys just yet. Just a kinect and some phone cameras. My one shot at a photogrammetry scan of a mecha model was just giant humanoid blob. :D


steele said @ 6:59pm GMT on 14th May
I don't mean like recording a video of an actual ride, but rather you create a virtual ride in Unity like a rollercoaster or a story based ride like you would find at Disney. Small world, peter pan, pooh, etc. From there, since your player doesn't move around, you could use 360 capture plugin to record the whole experience as a video and upload it to youtube.

You could do a 360 capture of a ride, but I'm not familiar enough with the equipment beyond the cheap 360 samsung cams or google's Jump rigs. What's being done with light fields, photogrammetry and volumetric video nowadays is becoming very impressive, but I don't have those kind of toys just yet. Just a kinect and some phone cameras. My one shot at a photogrammetry scan of a mecha model was just giant humanoid blob. :D


steele said @ 6:59pm GMT on 14th May
I don't mean like recording a video of an actual ride, but rather you create a virtual ride in Unity like a rollercoaster or a story based ride like you would find at Disney. Small world, peter pan, pooh, etc. From there, since your player doesn't move around, you could use 360 capture plugin to record the whole experience as a video and upload it to youtube.

You could do a 360 capture of a ride, but I'm not familiar enough with the equipment beyond the cheap 360 samsung cams or google's Jump rigs. What's being done with light fields, photogrammetry and volumetric video nowadays is becoming very impressive, but I don't have those kind of toys just yet. Just a kinect and some phone cameras. My one shot at a photogrammetry scan of a mecha model was just giant humanoid blob. :D



<-- Entry / Current Comment
steele said @ 6:56pm GMT on 14th May
I don't mean like recording a video of an actual ride, but rather you create a virtual ride in Unity like a rollercoaster or a story based ride like you would find at Disney. Small world, peter pan, pooh, etc. From there, since your player doesn't move around, you could use 360 capture plugin to record the whole experience as a video and upload it to youtube.

You could do a 360 capture of a ride, but I'm not familiar enough with the equipment beyond the cheap 360 samsung cams or google's Jump rigs. What's being done with light fields, photogrammetry and volumetric video nowadays is becoming very impressive, but I don't have those kind of toys just yet. Just a kinect and some phone cameras. My one shot at a photogrammetry scan of a mecha model was just giant humanoid blob. :D




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