Friday, 9 February 2018
quote [ To put 3D glasses on Praying mantises, Vivek Nityananda would put their cages in a freezer for 5 minutes, to quite literally chill them out, before sticking their legs down with tiny blobs of Plasticine. He then put a little drop of beeswax between their eyes, and pushed two tear-shaped colored filters into the wax. These bespoke glasses allowed him and his colleagues to show a different image to each of the mantis?s bulbous eyes. And by doing that, he showed that these animals have a unique kind of stereovision. We use brightness as a cue to align and compare the images that are perceived by our two eyes. For mantises, what matters, instead, is motion. ]
One step closer to VR for bugs. Facebook will need Oculus Roach as a new revenue stream after nuclear Armageddon.
Saturday, 27 January 2018
quote [ MPGIS 360 | Episode 2 | Welcome to Pizza Street MPGIS 360 is a new stop-motion VR series! Brand New Merch in the MPGIS Store! http://MPGISStore.com Subscribe... ]
Copyright 2017, The Most Popular Girls in School & Extra Credit Productions. All other images, sounds, and video are property of The Most Popular Girls in School & Extra Credit Productions. The Most Popular Girls in School & Extra Credit Productions holds full commercial rights for all images and sounds contained within the contents of this video. All actors have signed releases for both the public use and commercial distribution of their image, voice, and likeness.
Sunday, 21 January 2018
quote [ Ever wondered what Richard Feynman was like on acid? Lanier can tell you. ]
Jaron Zepel Lanier is an American computer philosophy writer, computer scientist, visual artist, and composer of classical music. A pioneer in the field of virtual reality, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and gloves.
This post is mostly for @steele. It's a great podcast interview by Ezra Klein with Lanier. The post title is Klein's.
Tuesday, 16 January 2018
quote [ LucinaAR is the world's first holographic birthing simulator. Integrated with Microsoft HoloLens technology, CAE LucinaAR shows anatomy as 3D holograms as learners train in shoulder dystocia delivery management. ]
I forget who I discussed it with, but we're going to face an interesting problem where AI/robots are going to make entry-level or even intermediary experiences obsolete, making it more difficult for people to acquire experiential expertise in an otherwise inaccessible skillset. Like so. Will VR be the only avenue for some skills in the future? This and more on the next season of Black Mirror.
Monday, 8 January 2018
quote [ What implications does VR hold for BCI research?
VR could act as a perfect test-bed for BCI before the interface is ever implemented physically. A simulated environment can help construct prototypes of new interfaces and hence test the usability of such interfaces more safely and inexpensively. If the BCI suggested by the above study is tested on more variety of patients and refined accordingly, it is not impossible to establish a physical system whereby tetraplegic patients control wheelchair mobility voluntarily and safely in the real world with the EEG signals. ]
Since we're being positive, this awesome and not at all terrifying. ;)
Looxid Labs Wins a CES 2018 Best of Innovation Awards in Virtual Reality
The First Mind-Controlled VR Game Will Hit Arcades in 2018
Also, despite a failed kickstart a year or so ago Teslasuit is still going strong.
CES 2018: Electric virtual reality suit shocks gamers
Saturday, 6 January 2018
quote [ ?Any VR engineer aims to make the game indistinguishable from reality,? says Greg Burdea, a haptics researcher at Rutgers University. ?By introducing sensorial overload?sound, sight, touch, even pain?you addict the user.? For these players, the more immersive the experience, the greater the thrill. Eventually such technology will evolve beyond your living room to aid in tasks like simulating surgical procedures or training soldiers. ]
Suddenly my plan for a Full Body TENS array doesn't seem so out there. :D
Here?s What Could Be in HTC?s ?Vive 1.5?
Friday, 22 December 2017
quote [ Zayden?s Wish represented the first-ever VR wish granted by the Make-A-Wish Foundation and the seven-year-old?s reaction showcases the potential virtual reality has to transport kids (and adults) to places and experiences that were previously impossible or unimaginable. ]
Looks like Magic Leap is finally releasing their first DK in 2018
Here's an ama with the Author
Tuesday, 19 December 2017
Immersive Virtual Reality Therapy with Myoelectric Control for Treatment-resistant Phantom Limb Pain: Case Report
quote [ Phantom limb pain is a condition frequently experienced after amputation. One treatment for phantom limb pain is traditional mirror therapy, yet some patients do not respond to this intervention, and immersive virtual reality mirror therapy offers some potential advantages. We report the case of a patient with severe phantom limb pain following an upper limb amputation and successful treatment with therapy in a custom virtual reality environment. ]
This is sexy... but even sexier will be when this therapy here is adapted to a VR environment for an even greater impact: AVATAR Therapy for Auditory Hallucinations: If You Can't Beat the Voices, Join Them
Saturday, 9 December 2017
quote [ The Winnipeg Winter Game Jam was this past weekend, which conveniently overlapped with the itch.io xkcd Game Jam, so we chose to make something for both.
The result is xkcd vr, a virtual reality experience that lets you be all the characters from the xkcd web comic in VR using the same motion capture tech found in Flipside. ]
The Late Late Show Featured Tilt Brush with Disney Artist Glen Keane drawing The Little Mermaid
I wonder how much character detail it takes for you to feel a level of interaction with characters in this sort of environment? Would vague lines and familiar movements be enough to pull you in? Strange times.
Thursday, 7 December 2017
quote [ I?m not writing this to bum you out. I am here to take action on the potential abuses of the next wave of technology. Consumer hardware has already shipped for VR, AR, and biosensors that measure markers of the stress, activity, health and emotional state of a human. ]
For the 3 (are we up to 4?) of you that share my interests in the topic. It's nice to see others finally becoming concerned about how vulnerable we are to influence and the intrusiveness of upcoming technology.
Crystal Beasley also runs the Embodied Reality youtube channel I'm quite fond of, which covers a number of topics often glossed over by people as they chalk up human behavior to whatever their current nom du jour for human exceptionalism happens to be.
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