Thursday, 2 November 2017

Poly: Browse, discover and download 3D objects and scenes

quote [ If you’re building for virtual and augmented reality, you need 3D objects for your apps. With Tilt Brush and Blocks, we’ve made 3D creation easier. Now, we want to enable creators and developers to build on everyone’s work. That’s why we created Poly: one place to browse, discover and download 3D objects. ]

Awesome for developers, maybe not so much for places like Turbosquid and other marketplaces.

Neural Nets + VR = Magic!

Also, did I mention I released an android VR Paint app for NoloVR hardware last month? NoloPaint vid demo in extended. :D

For some reason the capture software doesn't record sound.
Letting it Go with NoloPaint
[SFW] [Virtual & Augmented Reality] [+6 laz0r]
[by steele]
<-- Entry / Comment History

steele said @ 1:03pm GMT on 3rd November
I've thought of trying to create a low poly farmville type game. Have a greenhouse or something to that effect with areas that you could plant different procedurally generated flowers and whatnot. Something I considered is, if you're willing to forgo the realism and go a more abstract route, you could see about adapting something like tracery and design your own "seeds" for building different types of plants.

Personally, I try to always be working on projects beyond my skill level so I know what skills I want to pick up on next. Often times the most difficult part is planning the route from point A to point Z. Once you've got steps in between in place, it's just a matter of putting the work in and doing more than thinking.


steele said @ 1:05pm GMT on 3rd November
I've thought of trying to create a low poly farmville type game. Have a greenhouse or something to that effect with areas that you could plant different procedurally generated flowers and whatnot. Something I considered is, if you're willing to forgo the realism and go a more abstract route, you could see about adapting something like tracery and design your own "seeds" for building different types of plants.

Personally, I try to always be working on projects beyond my skill level so I know what skills I want to pick up on next. Often times the most difficult part is planning the route from point A to point Z. Once you've got steps in between in place, it's just a matter of putting the work in and doing more than thinking. I mean, if you look at some of my posts from a few years ago, I knew jack shit about C# and Unity. Now I'm pretty comfortable with the basic functions of Unity and I'm actually getting a handle on thinking in terms of GameObjects and how they interact.



<-- Entry / Current Comment
steele said @ 1:03pm GMT on 3rd November
I've thought of trying to create a low poly farmville type game. Have a greenhouse or something to that effect with areas that you could plant different procedurally generated flowers and whatnot. Something I considered is, if you're willing to forgo the realism and go a more abstract route, you could see about adapting something like tracery and design your own "seeds" for building different types of plants.

Personally, I try to always be working on projects beyond my skill level so I know what skills I want to pick up on next. Often times the most difficult part is planning the route from point A to point Z. Once you've got steps in between in place, it's just a matter of putting the work in and doing more than thinking. I mean, if you look at some of my posts from a few years ago, I knew jack shit about C# and Unity. Now I'm pretty comfortable with the basic functions of Unity and I'm actually getting a handle on thinking in terms of GameObjects and how they interact.




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