Saturday, 6 January 2018
quote [ “Any VR engineer aims to make the game indistinguishable from reality,” says Greg Burdea, a haptics researcher at Rutgers University. “By introducing sensorial overload—sound, sight, touch, even pain—you addict the user.” For these players, the more immersive the experience, the greater the thrill. Eventually such technology will evolve beyond your living room to aid in tasks like simulating surgical procedures or training soldiers. ]
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Here’s What Could Be in HTC’s ‘Vive 1.5’