Sunday, 26 May 2019

"Gaming Disorder" Now A Recognized Illness According To World Health Organization

quote [ The World Health Organization has decided to add gaming disorder to its list of recognized illnesses. The 194 members of the group made the decision today at the 72nd World Health Assembly. ]

We all play video games
[SFW] [health] [+4 Good]
[by ScoobySnacks]
<-- Entry / Comment History

Paracetamol said @ 7:43pm GMT on 28th May
Addictions are characterized by an impact on your life. One could argue that with games, there are two aspects to it:

First, the whole app store/lootbox schemes (before the internet, it was the helpline), which can turn out like literal gambling, sucking off money and impacting you financially.

Opposed to this is the "getting lost in digital worlds" meaning, impacting social life, not necessarily financially. If I get the article right, it's about this second aspect. Which, while apparent in other media is characterized by the "chronoslip" moments in games which most people probably can relate to.


Paracetamol said @ 7:44pm GMT on 28th May
Addictions have, by definition, an impact on your life. One could argue that with games, there are two aspects to it:

First, the whole app store/lootbox schemes (before the internet, it was the helpline), which can turn out like literal gambling, sucking off money and impacting you financially.

Opposed to this is the "getting lost in digital worlds" meaning, impacting social life, not necessarily financially. If I get the article right, it's about this second aspect. Which, while apparent in other media is characterized by the "chronoslip" moments in games which most people probably can relate to.


Paracetamol said @ 7:45pm GMT on 28th May
Addictions have, by definition, an impact on your life. One could argue that with games, there are two aspects to it:

First, the whole app store/lootbox schemes (before the internet, it was the helpline), which can turn out like literal gambling, sucking off money and impacting you financially.

Opposed to this is the "getting lost in digital worlds" meaning, impacting social life, not necessarily financially. If I get the article right, it's about this second aspect. Which, while apparent in other media is characterized by the "chronoslip" moments in games which most people probably can relate to.



<-- Entry / Current Comment
Paracetamol said @ 7:43pm GMT on 28th May [Score:1 Good]
Addictions have, by definition, an impact on your life. One could argue that with games, there are two aspects to it:

First, the whole app store/lootbox schemes (before the internet, it was the helpline), which can turn out like literal gambling, sucking off money and impacting you financially.

Opposed to this is the "getting lost in digital worlds" meaning, impacting social life, not necessarily financially. If I get the article right, it's about this second aspect. Which, while apparent in other media is characterized by the "chronoslip" moments in games which most people probably can relate to.




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