Tuesday, 27 January 2015

David Sackman - Virtual reality for positive change and behaviour.

quote [ My feet did not want to move. And I kept willing myself... I had been thinking about this for two months! I was certain that I would be able to do it. ]

If you happen to have an emotional attachment to the idea of Free Will, the next twenty years are probably not going to be very kind to you.

Teen girls report less sexual victimization after virtual reality assertiveness training

[SFW] [Virtual & Augmented Reality] [+2 Interesting]
[by steele]
<-- Entry / Comment History

steele said @ 6:51pm GMT on 28th January
Fine you're being literal with the matrix, I get it. You want neural implants, I don't blame you, but then you should be especially concerned with the path of VR because it's that path that will be building the foundation that leads there. Anything people become used to under VR will be a standard under the newer systems.

Taking away senses for those that have perfectly functional sets does not enhance presence for those that are left--that's crazy. If I see a pizza on a table, but it doesn't smell, taste, or feel like pizza, you aren't going to trick me into thinking it's a pizza.

I misspoke and now you're thinking about it backwards. Presence isn't a switch for each individual sense, it's an overall congruence between the stimulii and the expected experience. True, I can't replace the missing sense, but as long as I don't invoke those senses I can still maintain presence. Incongruence is what leads to VR sickness. Matter of fact, that's an issue game developers are going to realize they're facing soon. Things like missing inertia in driving games may be enough to cause temporary VR sickness. BUT and it's big but, there are plenty of scenarios that I can invoke that you've never experienced before and thus your brain won't expect things like sense of smell or taste. For example, you've never been an amorphous blob, but by linking your movement to its appendages I could have you identify with the avatar and use it's experiences to evoke normal emotions.

If EEG is shit, we'll get something else, not worried about it. The arguments I'm making aren't dependent on the technology it's the data mining methods that we know we have and will work. The technology will catch up. I've been waiting twenty years, I'm expecting to wait longer.

There's only so far you can go to try to make me change my mind and support you as a company.
That kind of prideful statement is a marketer's wet dream right there.

As a neurobiologist, I really dislike the myriad of metaphors you're using to describe how we think and make decisions
I don't doubt that for a second. I've only just started learning how the brain functions on a biological level a few years ago. But I'm the kind of guy that teaches himself how to program in a weekend just because I had a site I wanted to make. Give me a few more years ;) Of course keep in mind, I've also got a background in electrical engineering, security, computer programming fucking everything, internet marketing, writing, game design, and psychology/mythology have been my obsession for many many years. My metaphors will probably always rub you the wrong way.

I'm already planning 50 years out. My ramblings to my doctor friends involve datamining neural interfaces, voice inflection, skin responses, facial expressions, blood content, etc. I don't give a shit if it's not possible yet, if it's a form of feedback produced by the body I'm including it in my projections to better figure out what we might be capable of.

Have you read Ready Player One and Snowcrash? If you haven't you totally need to, if you have, keep in mind that version of the metaverse is what Palmer Luckey and the guys at Oculus are stroking it to late at night. The metaverse as a platform, something facebook specializes in. Right now they're trying to design the next step for the internet, a platform they control. They want to be the hub between you and all the other VR experiences you may interact in. They want to be the service that you give total control over your information that asks you if you want to share with other companies. You know, like facebook does now. The difference is facebook is built on the web, but they own the leading hardware for the next step, they are aligned perfectly to be or buy THE service provider for everything that comes next. Including your purchases, your classes, your social interactions, your sensory feedback data that may come available in the future, your everything. Personally, I would rather be concerned now and prevent worst case scenarios than just playing it as it comes. Besides, whether or not you decide to take part in their metaverse you've still got a live in the real world with all the people that will.

As for the ads, it will probably be a lot like how facebook handles their newsfeeds now. It won't seem like ads, instead the avatars you come into contact with will be filtered to relay information that will subtly shape your view of what the world is currently thinking. Random inexplicably smoking hot avatars may approach you to chat about nothing important while never mentioning the brand name or logo of the outfit their avatar is wearing.


steele said @ 2:47pm GMT on 28th January
Fine you're being literal with the matrix, I get it. You want neural implants, I don't blame you, but then you should be especially concerned with the path of VR because it's that path that will be building the foundation that leads there. Anything people become used to under VR will be a standard under the newer systems.

Taking away senses for those that have perfectly functional sets does not enhance presence for those that are left--that's crazy. If I see a pizza on a table, but it doesn't smell, taste, or feel like pizza, you aren't going to trick me into thinking it's a pizza.

I misspoke and now you're thinking about it backwards. I fixed the offending part of the comment. Presence isn't a switch for each individual sense, it's an overall congruence between the stimulii and the expected experience. True, I can't replace the missing sense, but as long as I don't invoke those senses I can still maintain presence. Incongruence is what leads to VR sickness. Matter of fact, that's an issue game developers are going to realize they're facing soon. Things like missing inertia in driving games may be enough to cause temporary VR sickness. BUT and it's big but, there are plenty of scenarios that I can invoke that you've never experienced before and thus your brain won't expect things like sense of smell or taste. For example, you've never been an amorphous blob, but by linking your movement to its appendages I could have you identify with the avatar and use it's experiences to evoke normal emotions.

If EEG is shit, we'll get something else, not worried about it. The arguments I'm making aren't dependent on the technology it's the data mining methods that we know we have and will work. The technology will catch up. I've been waiting twenty years, I'm expecting to wait longer.

There's only so far you can go to try to make me change my mind and support you as a company.
That kind of prideful statement is a marketer's wet dream right there.

As a neurobiologist, I really dislike the myriad of metaphors you're using to describe how we think and make decisions
I don't doubt that for a second. I've only just started learning how the brain functions on a biological level a few years ago. But I'm the kind of guy that teaches himself how to program in a weekend just because I had a site I wanted to make. Give me a few more years ;) Of course keep in mind, I've also got a background in electrical engineering, security, computer programming fucking everything, internet marketing, writing, game design, and psychology/mythology have been my obsession for many many years. My metaphors will probably always rub you the wrong way.

I'm already planning 50 years out. My ramblings to my doctor friends involve datamining neural interfaces, voice inflection, skin responses, facial expressions, blood content, etc. I don't give a shit if it's not possible yet, if it's a form of feedback produced by the body I'm including it in my projections to better figure out what we might be capable of.

Have you read Ready Player One and Snowcrash? If you haven't you totally need to, if you have, keep in mind that version of the metaverse is what Palmer Luckey and the guys at Oculus are stroking it to late at night. The metaverse as a platform, something facebook specializes in. Right now they're trying to design the next step for the internet, a platform they control. They want to be the hub between you and all the other VR experiences you may interact in. They want to be the service that you give total control over your information that asks you if you want to share with other companies. You know, like facebook does now. The difference is facebook is built on the web, but they own the leading hardware for the next step, they are aligned perfectly to be or buy THE service provider for everything that comes next. Including your purchases, your classes, your social interactions, your sensory feedback data that may come available in the future, your everything. Personally, I would rather be concerned now and prevent worst case scenarios than just playing it as it comes. Besides, whether or not you decide to take part in their metaverse you've still got a live in the real world with all the people that will.

As for the ads, it will probably be a lot like how facebook handles their newsfeeds now. It won't seem like ads, instead the avatars you come into contact with will be filtered to relay information that will subtly shape your view of what the world is currently thinking. Random inexplicably smoking hot avatars may approach you to chat about nothing important while never mentioning the brand name or logo of the outfit their avatar is wearing.



<-- Entry / Current Comment
steele said @ 6:51pm GMT on 28th January
Fine you're being literal with the matrix, I get it. You want neural implants, I don't blame you, but then you should be especially concerned with the path of VR because it's that path that will be building the foundation that leads there. Anything people become used to under VR will be a standard under the newer systems.

Taking away senses for those that have perfectly functional sets does not enhance presence for those that are left--that's crazy. If I see a pizza on a table, but it doesn't smell, taste, or feel like pizza, you aren't going to trick me into thinking it's a pizza.

I misspoke and now you're thinking about it backwards. I fixed the offending part of the comment. Presence isn't a switch for each individual sense, it's an overall congruence between the stimulii and the expected experience. True, I can't replace the missing sense, but as long as I don't invoke those senses I can still maintain presence. Incongruence is what leads to VR sickness. Matter of fact, that's an issue game developers are going to realize they're facing soon. Things like missing inertia in driving games may be enough to cause temporary VR sickness. BUT and it's big but, there are plenty of scenarios that I can invoke that you've never experienced before and thus your brain won't expect things like sense of smell or taste. For example, you've never been an amorphous blob, but by linking your movement to its appendages I could have you identify with the avatar and use it's experiences to evoke normal emotions.

If EEG is shit, we'll get something else, not worried about it. The arguments I'm making aren't dependent on the technology it's the data mining methods that we know we have and will work. The technology will catch up. I've been waiting twenty years, I'm expecting to wait longer.

There's only so far you can go to try to make me change my mind and support you as a company.
That kind of prideful statement is a marketer's wet dream right there.

As a neurobiologist, I really dislike the myriad of metaphors you're using to describe how we think and make decisions
I don't doubt that for a second. I've only just started learning how the brain functions on a biological level a few years ago. But I'm the kind of guy that teaches himself how to program in a weekend just because I had a site I wanted to make. Give me a few more years ;) Of course keep in mind, I've also got a background in electrical engineering, security, computer programming fucking everything, internet marketing, writing, game design, and psychology/mythology have been my obsession for many many years. My metaphors will probably always rub you the wrong way.

I'm already planning 50 years out. My ramblings to my doctor friends involve datamining neural interfaces, voice inflection, skin responses, facial expressions, blood content, etc. I don't give a shit if it's not possible yet, if it's a form of feedback produced by the body I'm including it in my projections to better figure out what we might be capable of.

Have you read Ready Player One and Snowcrash? If you haven't you totally need to, if you have, keep in mind that version of the metaverse is what Palmer Luckey and the guys at Oculus are stroking it to late at night. The metaverse as a platform, something facebook specializes in. Right now they're trying to design the next step for the internet, a platform they control. They want to be the hub between you and all the other VR experiences you may interact in. They want to be the service that you give total control over your information that asks you if you want to share with other companies. You know, like facebook does now. The difference is facebook is built on the web, but they own the leading hardware for the next step, they are aligned perfectly to be or buy THE service provider for everything that comes next. Including your purchases, your classes, your social interactions, your sensory feedback data that may come available in the future, your everything. Personally, I would rather be concerned now and prevent worst case scenarios than just playing it as it comes. Besides, whether or not you decide to take part in their metaverse you've still got a live in the real world with all the people that will.

As for the ads, it will probably be a lot like how facebook handles their newsfeeds now. It won't seem like ads, instead the avatars you come into contact with will be filtered to relay information that will subtly shape your view of what the world is currently thinking. Random inexplicably smoking hot avatars may approach you to chat about nothing important while never mentioning the brand name or logo of the outfit their avatar is wearing.




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