Tuesday, 27 January 2015

David Sackman - Virtual reality for positive change and behaviour.

quote [ My feet did not want to move. And I kept willing myself... I had been thinking about this for two months! I was certain that I would be able to do it. ]

If you happen to have an emotional attachment to the idea of Free Will, the next twenty years are probably not going to be very kind to you.

Teen girls report less sexual victimization after virtual reality assertiveness training

[SFW] [Virtual & Augmented Reality] [+2 Interesting]
[by steele]
<-- Entry / Comment History

steele said @ 2:11pm GMT on 28th January
Presence capable is pretty close to the matrix situation. After your brain has enough time to associate your movements with what's happening in the vr world your grasp on it being illusion slips away. At this point we already know it's possible, it's inevitable. And even if we're not there yet, there are tricks to getting there. Remember the brain builds our reality through a weighting of our sensory input, the simplest way to power up our audio/visual illusions is to nullify the senses we aren't using. See: blind people with better hearing, meditation or dreams with stillness of the body, or internal hallucinations in a sensory deprivation tank. Matter of fact, the sensory deprivation tank is a very good example of how presence works, by nullifying the senses you aren't using the hallucinations take on the illusion of reality. That's why they're capable of becoming such emotional experiences, it's basically giving your imagination presence capabilities.

Hard to manipulate doesn't mean impossible. ;) Remember in my projections I'm taking into account the fact that one day we'll be able to get EEG feedback (imagine if fMRI ever became that convenient. drool) on the fly. Combine that with data mining techniques and in a dynamic illusion, if a "footshock" doesn't work the illusion can reconfigure itself till it finds something that will.

---------------------------
If you're interested I made a comment on reddit a while back on how something simple like eye tracking could be used. It's very simplified, but it gets the point across.
Reveal

As an example, one of the first upgrades to the standard VR HMD is going to be Iris Tracking.

Let's say Facebook creates their Metaverse, what this means is that they now have an incredibly real simulation that your brain will respond to as a reality. In this world, with an Iris Tracking capable VR they will know everything that you look at, how long you look at it, and what you did next. Keep in mind your conscious mind isn't always aware of everything your eyes do, so they'll now be recording more information about how you respond to this faux reality than you ever realize is being given away.

This may seem a little spooky, but not nearly as much as it is. Because now we introduce the "STANDARD A/B TESTING" that the defenders (of facebooks experiments) in this thread are touting as harmless. What the A/B testing does, is over time you will experience a large number of ads that have been specially designed to be at extreme ends of a scale of features that they have devised so that they can record what features your eyes lock onto and how long they do so. As they record more and more of your responses the individual ads will shift in design and format until they've created a custom set of personal advertisements that attract your eyes almost as powerfully as an addictive substance. All the while you never even realizing that anything out of the ordinary has occurred.

Now consider the future roadmap of VR. Iris tracking is just one of the first features. Then there's heart rate tracking, which they will use exactly the same as the Iris Tracking, but now the Metaverse knows what features of advertising you're looking at and whether or not it gets your heart rate going. And, of course, the advertising will adjust accordingly.

Next on the VR Roadmap, EEG aka brainscanning much like the Emotiv Headset At this point, not only will they be able to test a wide variety of ad formats, record your responses, and build the ad that your eyes can't resist now they'll be able to tell how these advertisements make you feel. And then they'll adjust the ads accordingly until now the have advertisements that your eyes can't resist, makes your heart race, and makes you feel whatever they want you to feel.

And you will never even realize any of this, because all of this is happening in a world that they can control completely. The very point of VR is that much of what makes VR real is happening behind the scenes in your head. Those subconscious responses, like your eye movements, your heart rate, your feelings, all those things that you aren't consciously aware of become an open book to the fully immersive metaverse of the future. And at this rate facebook is going to be in charge of it. And they are showing themselves to be the last organization we should allow to be anywhere near it.

Keep in mind, I used "ads" for simplification in this example. The reality of the situation is that in the future the "ads" will probably take on the form of dynamic avatars that will adjust over time till they embody a form you would find irresistible. Imagine if you were in a metaverse environment like WOW or something, walking through a crowd and the software is tracking every avatar you glance at, which features your eyes linger on, and how they effect your mood. Suddenly an avatar comes up to you that's a total knockout, drop dead gorgeous, your mouth has gone dry, your palms are sweaty... And she wants to know if you're happy with your long distance provider :P

And sure it might not work the first time, but the more data get they more they can refine their approach. They might notice you make purchases or "decisions" immediately after you switch from excited to bored. So they might create scenarios that would change your mood in that way to make you more approachable. Targeted advertising instead becomes targeting the version of you that they're looking for to serve their purpose.
---------------------------

The idea of free will really falls apart when you consider what the words 'decision' or 'choice' imply. You have to remember those words are meant to be metaphors, representations of the behaviour of a single entity, our body. But you and I both know that that our brain isn't under the control of one single entity, neural networks are weighted systems. They're basically giant games of tug of war enacted on a very small scale over large periods of time. The word choice implies that there's a tiny homunculi sitting in our brain with his hand on a toggle or dial switch determining which things we're going to do, but then you have to figure out how the homunculi makes his decisions! It becomes a homunculi all the way down problem. The reality is we're much more like a disused suit filled with wee free men (or smurfs if Pratchett isn't your thing) fighting over what should be done and our neighboring disused suits are so busy with their internal battles that they don't notice how disjointed our behaviour is :)

I do agree with you though, I'm very much in the pro-change-via-VR camp and have been looking forward to what's coming for quite some time. I've literally been researching all this stuff with these purposes in mind for about half my life. Just been waiting for the tech to catch up. I've even been talking with some doctor and physical therapist friends on some techniques that may be usable in "powering up" physical therapy techniques for cerebral palsy patients (and I've got one that might work for MD, but it's a total long shot.) But that's also why I think we need to put a reign on facebook and the data they'll be allowed to collect, because I can come up with some real nightmare scenarios :(

Oh, and in case you're wondering why I keep bringing up data mining algorithms. With data mining we don't necessarily have to know HOW we would train the user to do what we want them do, we just have to know WHAT we want to train the user to do and provide enough iterations and feedback data for the algorithms to adjust the approach until the job gets done. It's basically using a neural network to train another neural network. That's why I'm so confident in my assertions, whether my techniques work with pinpoint accuracy is irrelevant because as long as the brain has specific processes it uses to learn and behave, proper data mining techniques will be capable of taking care of the rest. Data mining's versatility is part of what makes it so dangerous.


steele said @ 10:18am GMT on 28th January
Presence capable is pretty close to the matrix situation. After your brain has enough time to associate your movements with what's happening in the vr world your grasp on it being illusion slips away. At this point we already know it's possible, it's inevitable. And even if we're not there yet, there are tricks to getting there. Remember the brain builds our reality through a weighting of our sensory input, the simplest way to power up our audio/visual illusions is to nullify the senses we aren't using. See: blind people with better hearing, meditation or dreams with stillness of the body, or internal hallucinations in a sensory deprivation tank. Matter of fact, the sensory deprivation tank is a very good example of how presence works, by nullifying the senses you aren't using the hallucinations take on the illusion of reality. That's why they're capable of becoming such emotional experiences, it's basically giving your imagination presence capabilities.

Hard to manipulate doesn't mean impossible. ;) Remember in my projections I'm taking into account the fact that one day we'll be able to get EEG feedback (imagine if fMRI ever became that convenient. drool) on the fly. Combine that with data mining techniques and in a dynamic illusion, if a "footshock" doesn't work the illusion can reconfigure itself till it finds something that will.

---------------------------
If you're interested I made a comment on reddit a while back on how something simple like eye tracking could be used. It's very simplified, but it gets the point across.
Reveal

As an example, one of the first upgrades to the standard VR HMD is going to be Iris Tracking.

Let's say Facebook creates their Metaverse, what this means is that they now have an incredibly real simulation that your brain will respond to as a reality. In this world, with an Iris Tracking capable VR they will know everything that you look at, how long you look at it, and what you did next. Keep in mind your conscious mind isn't always aware of everything your eyes do, so they'll now be recording more information about how you respond to this faux reality than you ever realize is being given away.

This may seem a little spooky, but not nearly as much as it is. Because now we introduce the "STANDARD A/B TESTING" that the defenders (of facebooks experiments) in this thread are touting as harmless. What the A/B testing does, is over time you will experience a large number of ads that have been specially designed to be at extreme ends of a scale of features that they have devised so that they can record what features your eyes lock onto and how long they do so. As they record more and more of your responses the individual ads will shift in design and format until they've created a custom set of personal advertisements that attract your eyes almost as powerfully as an addictive substance. All the while you never even realizing that anything out of the ordinary has occurred.

Now consider the future roadmap of VR. Iris tracking is just one of the first features. Then there's heart rate tracking, which they will use exactly the same as the Iris Tracking, but now the Metaverse knows what features of advertising you're looking at and whether or not it gets your heart rate going. And, of course, the advertising will adjust accordingly.

Next on the VR Roadmap, EEG aka brainscanning much like the Emotiv Headset At this point, not only will they be able to test a wide variety of ad formats, record your responses, and build the ad that your eyes can't resist now they'll be able to tell how these advertisements make you feel. And then they'll adjust the ads accordingly until now the have advertisements that your eyes can't resist, makes your heart race, and makes you feel whatever they want you to feel.

And you will never even realize any of this, because all of this is happening in a world that they can control completely. The very point of VR is that much of what makes VR real is happening behind the scenes in your head. Those subconscious responses, like your eye movements, your heart rate, your feelings, all those things that you aren't consciously aware of become an open book to the fully immersive metaverse of the future. And at this rate facebook is going to be in charge of it. And they are showing themselves to be the last organization we should allow to be anywhere near it.

Keep in mind, I used "ads" for simplification in this example. The reality of the situation is that in the future the "ads" will probably take on the form of dynamic avatars that will adjust over time till they embody a form you would find irresistible. Imagine if you were in a metaverse environment like WOW or something, walking through a crowd and the software is tracking every avatar you glance at, which features your eyes linger on, and how they effect your mood. Suddenly an avatar comes up to you that's a total knockout, drop dead gorgeous, your mouth has gone dry, your palms are sweaty... And she wants to know if you're happy with your long distance provider :P

And sure it might not work the first time, but the more data get they more they can refine their approach. They might notice you make purchases or "decisions" immediately after you switch from excited to bored. So they might create scenarios that would change your mood in that way to make you more approachable. Targeted advertising instead becomes targeting the version of you that they're looking for to serve their purpose.
---------------------------

The idea of free will really falls apart when you consider what the words 'decision' or 'choice' imply. You have to remember those words are meant to be metaphors, representations of the behaviour of a single entity, our body. But you and I both know that that our brain isn't under the control of one single entity, neural networks are weighted systems. They're basically giant multi-teamed games of tug of war using a net enacted on a very small scale over large periods of time. The word choice implies that there's a tiny homunculi sitting in our brain with his hand on a toggle or dial switch determining which things we're going to do, but then you have to figure out how the homunculi makes his decisions! It becomes a homunculi all the way down problem. The reality is we're much more like a disused suit filled with wee free men (or smurfs if Pratchett isn't your thing) fighting over what should be done and our neighboring disused suits are so busy with their internal battles that they don't notice how disjointed our behaviour is :)

I do agree with you though, I'm very much in the pro-change-via-VR camp and have been looking forward to what's coming for quite some time. I've literally been researching all this stuff with these purposes in mind for about half my life. Just been waiting for the tech to catch up. I've even been talking with some doctor and physical therapist friends on some techniques that may be usable in "powering up" physical therapy techniques for cerebral palsy patients (and I've got one that might work for MD, but it's a total long shot.) But that's also why I think we need to put a reign on facebook and the data they'll be allowed to collect, because I can come up with some real nightmare scenarios :(

Oh, and in case you're wondering why I keep bringing up data mining algorithms. With data mining we don't necessarily have to know HOW we would train the user to do what we want them do, we just have to know WHAT we want to train the user to do and provide enough iterations and feedback data for the algorithms to adjust the approach until the job gets done. It's basically using a neural network to train another neural network. That's why I'm so confident in my assertions, whether my techniques work with pinpoint accuracy is irrelevant because as long as the brain has specific processes it uses to learn and behave, proper data mining techniques will be capable of taking care of the rest. Data mining's versatility is part of what makes it so dangerous.


steele said @ 2:46pm GMT on 28th January
Presence capable is pretty close to the matrix situation. After your brain has enough time to associate your movements with what's happening in the vr world your grasp on it being illusion slips away. At this point we already know it's possible, it's inevitable. And even if we're not there yet, there are tricks to getting there. Remember the brain builds our reality through a weighting of our sensory input, the simplest way to maintain presence via our audio/visual illusions is to nullify the senses we aren't using. See: body parts you don't think about unless they hurt, meditation or dreams with stillness of the body, or internal hallucinations in a sensory deprivation tank. Matter of fact, the sensory deprivation tank is a very good example of how presence works, by nullifying the senses you aren't using the hallucinations take on the illusion of reality. That's why they're capable of becoming such emotional experiences, it's basically giving your imagination presence capabilities.

Hard to manipulate doesn't mean impossible. ;) Remember in my projections I'm taking into account the fact that one day we'll be able to get EEG feedback (imagine if fMRI ever became that convenient. drool) on the fly. Combine that with data mining techniques and in a dynamic illusion, if a "footshock" doesn't work the illusion can reconfigure itself till it finds something that will.

---------------------------
If you're interested I made a comment on reddit a while back on how something simple like eye tracking could be used. It's very simplified, but it gets the point across.
Reveal

As an example, one of the first upgrades to the standard VR HMD is going to be Iris Tracking.

Let's say Facebook creates their Metaverse, what this means is that they now have an incredibly real simulation that your brain will respond to as a reality. In this world, with an Iris Tracking capable VR they will know everything that you look at, how long you look at it, and what you did next. Keep in mind your conscious mind isn't always aware of everything your eyes do, so they'll now be recording more information about how you respond to this faux reality than you ever realize is being given away.

This may seem a little spooky, but not nearly as much as it is. Because now we introduce the "STANDARD A/B TESTING" that the defenders (of facebooks experiments) in this thread are touting as harmless. What the A/B testing does, is over time you will experience a large number of ads that have been specially designed to be at extreme ends of a scale of features that they have devised so that they can record what features your eyes lock onto and how long they do so. As they record more and more of your responses the individual ads will shift in design and format until they've created a custom set of personal advertisements that attract your eyes almost as powerfully as an addictive substance. All the while you never even realizing that anything out of the ordinary has occurred.

Now consider the future roadmap of VR. Iris tracking is just one of the first features. Then there's heart rate tracking, which they will use exactly the same as the Iris Tracking, but now the Metaverse knows what features of advertising you're looking at and whether or not it gets your heart rate going. And, of course, the advertising will adjust accordingly.

Next on the VR Roadmap, EEG aka brainscanning much like the Emotiv Headset At this point, not only will they be able to test a wide variety of ad formats, record your responses, and build the ad that your eyes can't resist now they'll be able to tell how these advertisements make you feel. And then they'll adjust the ads accordingly until now the have advertisements that your eyes can't resist, makes your heart race, and makes you feel whatever they want you to feel.

And you will never even realize any of this, because all of this is happening in a world that they can control completely. The very point of VR is that much of what makes VR real is happening behind the scenes in your head. Those subconscious responses, like your eye movements, your heart rate, your feelings, all those things that you aren't consciously aware of become an open book to the fully immersive metaverse of the future. And at this rate facebook is going to be in charge of it. And they are showing themselves to be the last organization we should allow to be anywhere near it.

Keep in mind, I used "ads" for simplification in this example. The reality of the situation is that in the future the "ads" will probably take on the form of dynamic avatars that will adjust over time till they embody a form you would find irresistible. Imagine if you were in a metaverse environment like WOW or something, walking through a crowd and the software is tracking every avatar you glance at, which features your eyes linger on, and how they effect your mood. Suddenly an avatar comes up to you that's a total knockout, drop dead gorgeous, your mouth has gone dry, your palms are sweaty... And she wants to know if you're happy with your long distance provider :P

And sure it might not work the first time, but the more data get they more they can refine their approach. They might notice you make purchases or "decisions" immediately after you switch from excited to bored. So they might create scenarios that would change your mood in that way to make you more approachable. Targeted advertising instead becomes targeting the version of you that they're looking for to serve their purpose.
---------------------------

The idea of free will really falls apart when you consider what the words 'decision' or 'choice' imply. You have to remember those words are meant to be metaphors, representations of the behaviour of a single entity, our body. But you and I both know that that our brain isn't under the control of one single entity, neural networks are weighted systems. They're basically giant multi-teamed games of tug of war using a net enacted on a very small scale over large periods of time. The word choice implies that there's a tiny homunculi sitting in our brain with his hand on a toggle or dial switch determining which things we're going to do, but then you have to figure out how the homunculi makes his decisions! It becomes a homunculi all the way down problem. The reality is we're much more like a disused suit filled with wee free men (or smurfs if Pratchett isn't your thing) fighting over what should be done and our neighboring disused suits are so busy with their internal battles that they don't notice how disjointed our behaviour is :)

I do agree with you though, I'm very much in the pro-change-via-VR camp and have been looking forward to what's coming for quite some time. I've literally been researching all this stuff with these purposes in mind for about half my life. Just been waiting for the tech to catch up. I've even been talking with some doctor and physical therapist friends on some techniques that may be usable in "powering up" physical therapy techniques for cerebral palsy patients (and I've got one that might work for MD, but it's a total long shot.) But that's also why I think we need to put a reign on facebook and the data they'll be allowed to collect, because I can come up with some real nightmare scenarios :(

Oh, and in case you're wondering why I keep bringing up data mining algorithms. With data mining we don't necessarily have to know HOW we would train the user to do what we want them do, we just have to know WHAT we want to train the user to do and provide enough iterations and feedback data for the algorithms to adjust the approach until the job gets done. It's basically using a neural network to train another neural network. That's why I'm so confident in my assertions, whether my techniques work with pinpoint accuracy is irrelevant because as long as the brain has specific processes it uses to learn and behave, proper data mining techniques will be capable of taking care of the rest. Data mining's versatility is part of what makes it so dangerous.



<-- Entry / Current Comment
steele said @ 2:11pm GMT on 28th January
Presence capable is pretty close to the matrix situation. After your brain has enough time to associate your movements with what's happening in the vr world your grasp on it being illusion slips away. At this point we already know it's possible, it's inevitable. And even if we're not there yet, there are tricks to getting there. Remember the brain builds our reality through a weighting of our sensory input, the simplest way to maintain presence via our audio/visual illusions is to nullify the senses we aren't using. See: body parts you don't think about unless they hurt, meditation or dreams with stillness of the body, or internal hallucinations in a sensory deprivation tank. Matter of fact, the sensory deprivation tank is a very good example of how presence works, by nullifying the senses you aren't using the hallucinations take on the illusion of reality. That's why they're capable of becoming such emotional experiences, it's basically giving your imagination presence capabilities.

Hard to manipulate doesn't mean impossible. ;) Remember in my projections I'm taking into account the fact that one day we'll be able to get EEG feedback (imagine if fMRI ever became that convenient. drool) on the fly. Combine that with data mining techniques and in a dynamic illusion, if a "footshock" doesn't work the illusion can reconfigure itself till it finds something that will.

---------------------------
If you're interested I made a comment on reddit a while back on how something simple like eye tracking could be used. It's very simplified, but it gets the point across.
Reveal

As an example, one of the first upgrades to the standard VR HMD is going to be Iris Tracking.

Let's say Facebook creates their Metaverse, what this means is that they now have an incredibly real simulation that your brain will respond to as a reality. In this world, with an Iris Tracking capable VR they will know everything that you look at, how long you look at it, and what you did next. Keep in mind your conscious mind isn't always aware of everything your eyes do, so they'll now be recording more information about how you respond to this faux reality than you ever realize is being given away.

This may seem a little spooky, but not nearly as much as it is. Because now we introduce the "STANDARD A/B TESTING" that the defenders (of facebooks experiments) in this thread are touting as harmless. What the A/B testing does, is over time you will experience a large number of ads that have been specially designed to be at extreme ends of a scale of features that they have devised so that they can record what features your eyes lock onto and how long they do so. As they record more and more of your responses the individual ads will shift in design and format until they've created a custom set of personal advertisements that attract your eyes almost as powerfully as an addictive substance. All the while you never even realizing that anything out of the ordinary has occurred.

Now consider the future roadmap of VR. Iris tracking is just one of the first features. Then there's heart rate tracking, which they will use exactly the same as the Iris Tracking, but now the Metaverse knows what features of advertising you're looking at and whether or not it gets your heart rate going. And, of course, the advertising will adjust accordingly.

Next on the VR Roadmap, EEG aka brainscanning much like the Emotiv Headset At this point, not only will they be able to test a wide variety of ad formats, record your responses, and build the ad that your eyes can't resist now they'll be able to tell how these advertisements make you feel. And then they'll adjust the ads accordingly until now the have advertisements that your eyes can't resist, makes your heart race, and makes you feel whatever they want you to feel.

And you will never even realize any of this, because all of this is happening in a world that they can control completely. The very point of VR is that much of what makes VR real is happening behind the scenes in your head. Those subconscious responses, like your eye movements, your heart rate, your feelings, all those things that you aren't consciously aware of become an open book to the fully immersive metaverse of the future. And at this rate facebook is going to be in charge of it. And they are showing themselves to be the last organization we should allow to be anywhere near it.

Keep in mind, I used "ads" for simplification in this example. The reality of the situation is that in the future the "ads" will probably take on the form of dynamic avatars that will adjust over time till they embody a form you would find irresistible. Imagine if you were in a metaverse environment like WOW or something, walking through a crowd and the software is tracking every avatar you glance at, which features your eyes linger on, and how they effect your mood. Suddenly an avatar comes up to you that's a total knockout, drop dead gorgeous, your mouth has gone dry, your palms are sweaty... And she wants to know if you're happy with your long distance provider :P

And sure it might not work the first time, but the more data get they more they can refine their approach. They might notice you make purchases or "decisions" immediately after you switch from excited to bored. So they might create scenarios that would change your mood in that way to make you more approachable. Targeted advertising instead becomes targeting the version of you that they're looking for to serve their purpose.
---------------------------

The idea of free will really falls apart when you consider what the words 'decision' or 'choice' imply. You have to remember those words are meant to be metaphors, representations of the behaviour of a single entity, our body. But you and I both know that that our brain isn't under the control of one single entity, neural networks are weighted systems. They're basically giant multi-teamed games of tug of war using a net enacted on a very small scale over large periods of time. The word choice implies that there's a tiny homunculi sitting in our brain with his hand on a toggle or dial switch determining which things we're going to do, but then you have to figure out how the homunculi makes his decisions! It becomes a homunculi all the way down problem. The reality is we're much more like a disused suit filled with wee free men (or smurfs if Pratchett isn't your thing) fighting over what should be done and our neighboring disused suits are so busy with their internal battles that they don't notice how disjointed our behaviour is :)

I do agree with you though, I'm very much in the pro-change-via-VR camp and have been looking forward to what's coming for quite some time. I've literally been researching all this stuff with these purposes in mind for about half my life. Just been waiting for the tech to catch up. I've even been talking with some doctor and physical therapist friends on some techniques that may be usable in "powering up" physical therapy techniques for cerebral palsy patients (and I've got one that might work for MD, but it's a total long shot.) But that's also why I think we need to put a reign on facebook and the data they'll be allowed to collect, because I can come up with some real nightmare scenarios :(

Oh, and in case you're wondering why I keep bringing up data mining algorithms. With data mining we don't necessarily have to know HOW we would train the user to do what we want them do, we just have to know WHAT we want to train the user to do and provide enough iterations and feedback data for the algorithms to adjust the approach until the job gets done. It's basically using a neural network to train another neural network. That's why I'm so confident in my assertions, whether my techniques work with pinpoint accuracy is irrelevant because as long as the brain has specific processes it uses to learn and behave, proper data mining techniques will be capable of taking care of the rest. Data mining's versatility is part of what makes it so dangerous.




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