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Thursday, 12 August 2021
quote [ There's basically a constant battle between view and scale to make things look right – of all the developers I spoke to, 'camera or FOV' was the first thing they answered with. One even mentioned having regular "door scale meetings" during production to deal with the issue. ]
Well it's not shoulder pads.
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avid said @ 1:00am GMT on 14th Aug
[Score:1 Insightful]
I don't feel like this article properly explained why FOV in video games creates a requirement for unrealistically sized environments.
In contrast with Cinema, video games have ultra wide angle cameras. |