Intentional Dissonance -
A story about an addiction to Sadness. From the author of the popular blog, `I Wrote This For You.`
quote [ Animated films typically require a team of dozens of artists working full-time, but Nova Seed isn't your typical animated film. An old-school 2D sci-fi adventure in the vein of Saturday morning cartoons, the 80-minute movie is animated entirely by one set of hands, belonging to Nick DiLiberto. ]
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[by
arrowhen]
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cb361 said @ 4:13pm GMT on 21st March
I watched the whole "Double Fine Adventure" documentary series about the Broken Age Kickstarter, which was kind of sad.
Guy wants to make great computers games and escape the commercial pressure put on him by publishers, so he raises three million dollars in advance so that he can concentrate on making a great game without having to worry about money or firing his developers!
And then he spends seven million dollars making it...
I think Tim Schafer would have a more peaceful life if he "cut his coat according to his cloth", and stopped trying to make AAA games for an AA audience. Machinarium did a lot of the same work as Broken Age and in a lot of cases it looks just as good, but it must have cost a fraction o the money to make. Small developers just don't have the same overheads as you have running a big studio.
Double-fine staff seem to spend half of their time having meetings about how much more work there is to do. Every time I wanted t shout at them to get on with the actual work.
cb361 said @ 4:14pm GMT on 21st March
Recently I watched the whole "Double Fine Adventure" documentary series about the Broken Age Kickstarter, which was kind of sad.
Guy wants to make great computers games and escape the commercial pressure put on him by publishers, so he raises three million dollars in advance so that he can concentrate on making a great game without having to worry about money or firing his developers!
And then he spends seven million dollars making it...
I think Tim Schafer would have a more peaceful life if he "cut his coat according to his cloth", and stopped trying to make AAA games for an AA audience. Machinarium did a lot of the same work as Broken Age and in a lot of cases it looks just as good, but it must have cost a fraction o the money to make. Small developers just don't have the same overheads as you have running a big studio.
Double-fine staff seem to spend half of their time having meetings about how much more work there is to do. Every time I wanted t shout at them to get on with the actual work.
cb361 said @ 4:22pm GMT on 21st March
Recently I watched the whole "Double Fine Adventure" documentary series about the Broken Age Kickstarter, which was kind of sad.
Guy wants to make great computers games and escape the commercial pressure put on him by publishers, so he raises three million dollars in advance so that he can concentrate on making a great game without having to worry about money or firing his developers!
And then he spends seven million dollars making it...
I think Tim Schafer would have a more peaceful life if he "cut his coat according to his cloth", and stopped trying to make AAA games for an AA audience. In a lot of cases Machinarium looks just as good as Broken Age, but it must have cost a fraction to make. Small developers just don't have the same overheads as a big studio.
Double-fine staff seem to spend half of their time having meetings about how much more work there is to do. Whenever they did that, I wanted to shout at them to get back on with the actual work.
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cb361 said @ 4:13pm GMT on 21st March [Score:1 Underrated]
Recently I watched the whole "Double Fine Adventure" documentary series about the Broken Age Kickstarter, which was kind of sad.
Guy wants to make great computers games and escape the commercial pressure put on him by publishers, so he raises three million dollars in advance so that he can concentrate on making a great game without having to worry about money or firing his developers!
And then he spends seven million dollars making it...
I think Tim Schafer would have a more peaceful life if he "cut his coat according to his cloth", and stopped trying to make AAA games for an AA audience. In a lot of cases Machinarium looks just as good as Broken Age, but it must have cost a fraction to make. Small developers just don't have the same overheads as a big studio.
Double-fine staff seem to spend half of their time having meetings about how much more work there is to do. Whenever they did that, I wanted to shout at them to get back on with the actual work.