Unless it is apophenia, is that a cyclic 4 dots spaced out on the end of each step line ending in a 2 Exponent?
If you use DEV CONSOLE in FIREFOX this other view might help.
Reveal(function() {
const circles = document.querySelectorAll("circle");
if (circles.length === 0) {
console.error("No data points found to transform.");
return;
}
// 1. Setup Center Point and Radius Scales
const width = window.innerWidth - 300;
const height = window.innerHeight;
const centerX = width / 2;
const centerY = height / 2;
// Max radius extends to the shortest screen dimension with padding
const maxRadius = Math.min(centerX, centerY) - 60;
// Pull existing points
const points = Array.from(circles).map(c => c.__data__);
const maxL = d3.max(points, d => d.l);
// Linear scale mapping the step shelves (l) to radial distance out from center
const rScale = d3.scaleLinear().domain([0, maxL]).range([10, maxRadius]);
// 2. Clear old linear traces if they exist
d3.select("g").selectAll(".predictive-trace").remove();
// 3. Smoothly animate the dots into their Base-60 Polar Positions
d3.selectAll("circle")
.transition()
.duration(2000) // 2-second morphing animation
.ease(d3.easeCubicInOut)
.attr("cx", d => {
// Angle determined by Base 60 position
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2); // Rotated -90deg to put 0 at top
const radius = rScale(d.l);
return centerX + radius * Math.cos(angle);
})
.attr("cy", d => {
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2);
const radius = rScale(d.l);
return centerY + radius * Math.sin(angle);
});
// 4. Draw 60 faint guideline spokes to make the base grid readable
const g = d3.select("g");
g.selectAll(".base60-spoke").remove(); // Clear old ones if re-running
for (let i = 0; i
Unless it is apophenia, is that a cyclic 4 dots spaced out on the end of each step line ending in a 2 Exponent?
If you use DEV CONSOLE in FIREFOX this other view might help.
Reveal(function() {
const circles = document.querySelectorAll("circle");
if (circles.length === 0) {
console.error("No data points found to transform.");
return;
}
// 1. Setup Center Point and Radius Scales
const width = window.innerWidth - 300;
const height = window.innerHeight;
const centerX = width / 2;
const centerY = height / 2;
// Max radius extends to the shortest screen dimension with padding
const maxRadius = Math.min(centerX, centerY) - 60;
// Pull existing points
const points = Array.from(circles).map(c => c.__data__);
const maxL = d3.max(points, d => d.l);
// Linear scale mapping the step shelves (l) to radial distance out from center
const rScale = d3.scaleLinear().domain([0, maxL]).range([10, maxRadius]);
// 2. Clear old linear traces if they exist
d3.select("g").selectAll(".predictive-trace").remove();
// 3. Smoothly animate the dots into their Base-60 Polar Positions
d3.selectAll("circle")
.transition()
.duration(2000) // 2-second morphing animation
.ease(d3.easeCubicInOut)
.attr("cx", d => {
// Angle determined by Base 60 position
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2); // Rotated -90deg to put 0 at top
const radius = rScale(d.l);
return centerX + radius * Math.cos(angle);
})
.attr("cy", d => {
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2);
const radius = rScale(d.l);
return centerY + radius * Math.sin(angle);
});
// 4. Draw 60 faint guideline spokes to make the base grid readable
const g = d3.select("g");
g.selectAll(".base60-spoke").remove(); // Clear old ones if re-running
for (let i = 0; i
Unless it is apophenia, is that a cyclic 4 dots spaced out on the end of each step line ending in a 2 Exponent?
If you use DEV CONSOLE in FIREFOX this other view might help.
Reveal
(function() {
const circles = document.querySelectorAll("circle");
if (circles.length === 0) {
console.error("No data points found to transform.");
return;
}
// 1. Setup Center Point and Radius Scales
const width = window.innerWidth - 300;
const height = window.innerHeight;
const centerX = width / 2;
const centerY = height / 2;
// Max radius extends to the shortest screen dimension with padding
const maxRadius = Math.min(centerX, centerY) - 60;
// Pull existing points
const points = Array.from(circles).map(c => c.__data__);
const maxL = d3.max(points, d => d.l);
// Linear scale mapping the step shelves (l) to radial distance out from center
const rScale = d3.scaleLinear().domain([0, maxL]).range([10, maxRadius]);
// 2. Clear old linear traces if they exist
d3.select("g").selectAll(".predictive-trace").remove();
// 3. Smoothly animate the dots into their Base-60 Polar Positions
d3.selectAll("circle")
.transition()
.duration(2000) // 2-second morphing animation
.ease(d3.easeCubicInOut)
.attr("cx", d => {
// Angle determined by Base 60 position
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2); // Rotated -90deg to put 0 at top
const radius = rScale(d.l);
return centerX + radius * Math.cos(angle);
})
.attr("cy", d => {
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2);
const radius = rScale(d.l);
return centerY + radius * Math.sin(angle);
});
// 4. Draw 60 faint guideline spokes to make the base grid readable
const g = d3.select("g");
g.selectAll(".base60-spoke").remove(); // Clear old ones if re-running
for (let i = 0; i
Unless it is apophenia, is that a cyclic 4 dots spaced out on the end of each step line ending in a 2 Exponent?
If you use DEV CONSOLE in FIREFOX this other view might help.
Reveal
(function() {
const circles = document.querySelectorAll("circle");
if (circles.length === 0) {
console.error("No data points found to transform.");
return;
}
// 1. Setup Center Point and Radius Scales
const width = window.innerWidth - 300;
const height = window.innerHeight;
const centerX = width / 2;
const centerY = height / 2;
// Max radius extends to the shortest screen dimension with padding
const maxRadius = Math.min(centerX, centerY) - 60;
// Pull existing points
const points = Array.from(circles).map(c => c.__data__);
const maxL = d3.max(points, d => d.l);
// Linear scale mapping the step shelves (l) to radial distance out from center
const rScale = d3.scaleLinear().domain([0, maxL]).range([10, maxRadius]);
// 2. Clear old linear traces if they exist
d3.select("g").selectAll(".predictive-trace").remove();
// 3. Smoothly animate the dots into their Base-60 Polar Positions
d3.selectAll("circle")
.transition()
.duration(2000) // 2-second morphing animation
.ease(d3.easeCubicInOut)
.attr("cx", d => {
// Angle determined by Base 60 position
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2); // Rotated -90deg to put 0 at top
const radius = rScale(d.l);
return centerX + radius * Math.cos(angle);
})
.attr("cy", d => {
const angle = (d.n % 60) * (2 * Math.PI / 60) - (Math.PI / 2);
const radius = rScale(d.l);
return centerY + radius * Math.sin(angle);
});
// 4. Draw 60 faint guideline spokes to make the base grid readable
const g = d3.select("g");
g.selectAll(".base60-spoke").remove(); // Clear old ones if re-running
for (let i = 0; i
const angle = i * (2 * Math.PI / 60) - (Math.PI / 2);
g.append("line")
.attr("class", "base60-spoke")
.attr("x1", centerX)
.attr("y1", centerY)
.attr("x2", centerX + maxRadius * Math.cos(angle))
.attr("y2", centerY + maxRadius * Math.sin(angle))
.attr("stroke", i % 5 === 0 ? "rgba(0, 255, 65, 0.15)" : "rgba(0, 255, 65, 0.04)")
.attr("stroke-width", i % 5 === 0 ? 1.5 : 0.5);
}
console.log("Graph warped into Base-60 Radian Vector Space.");
})();
Pre-compute is a waste of time?