Tuesday, 15 November 2016
quote [ With Virtual Reality finally taking its place on deck, the the maturity of Speech Recognition we’ve seen over the past decade or so could not have come at a more opportune time. New technologies like VR require a shift in the way we interact with the systems we use and as anybody who has read Neal Stephenson knows the Diamond Age of immersion will come when the characters we’re interacting with feel real to us. That realism requires a bit more than just pointing at a menu and clicking a button. Hence, why I’ve been playing around with getting Speech Recognition to work in Unity. ]
I know we've got a couple people here that play around with Unity so this is for you guys. This is just the basic code and demo, I haven't put anything pretty together for interfacing with it yet.
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backSLIDER said @ 11:00pm GMT on 15th Nov
Oh holy tight paints, I'll be right back...
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steele said @ 11:12pm GMT on 15th Nov
Let me know if you have any issues. I'm going to release it on r/Unity3d tomorrow and it'd be nice not to look like a noob. ;)
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backSLIDER said @ 2:09am GMT on 16th Nov
I was just implying that I was going to go jack off to the idea of voice commands in pc games. I mean I guess I could let you know about my "user experience"
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steele said @ 2:18am GMT on 16th Nov
Oh, no, pass. ;)
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zenviper said @ 11:12pm GMT on 15th Nov
Awesome, thanks for posting.
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shiftace said @ 11:36pm GMT on 15th Nov
Awesome, Just started playing with Unity today.
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