Wednesday, 27 April 2016

D120 - The Dice You Never Knew You Needed

quote [ What do you use it for? Fathauer asked the audience. We have no idea, he answered. Futility notwithstanding, the d120 is billed as the ultimate fair die allowed by Mother Nature (i.e., mathematics!), since a die couldnt, practically speaking, possess more sides or more symmetry, and dice must be symmetrical to be fair. ]
[SFW] [+5 Interesting]
[by satanspenis666@4:13amGMT]


5th Earth said @ 4:59am GMT on 27th Apr [Score:1 Underrated]
Can't you just make a trapezohedron die with an arbitrarily large number of sides? It's less elegant perhaps, but it easily disproves the claim that you can't practically make a die with more sides. And it would be symmetrical and fair. Basically just a ramped-up D10.
biblebeltdrunk said @ 6:02am GMT on 27th Apr
thats how all the d 50 i've seen work.

hypotheticaly couldn't you also have a perfictly spherical dice save for the sides being indentaions, makeing a golf ball like dice? or would this change the probobility for some reason I can't think of?
5th Earth said @ 2:54pm GMT on 27th Apr
I know this is how the "zocchihedron" D100s are made, but I also know these have been empirically proven non-random. It has something to do with how the facets in certain regions are closer together, which makes them less likely as a landing site because the surface in those regions is "rounder".
HP Lovekraftwerk said @ 10:49am GMT on 27th Apr
The problem comes when you roll it and you want it to go far enough to give you a decent shot at a wide range of numbers yet stop rolling before it falls off the end of the table.

Then you need a surveyor's plumb bob and sextant to figure out what number is at the top of the die.

This also makes me wonder how heavy the die could be before you start having the die become less random over time due to wearing down of the many, many, corners.
EvilNinjaX24 said @ 4:30am GMT on 27th Apr
I don't know what I'd do with one, but I clearly need one... or two, because it takes two to make a thing go right.
Headlessfriar said @ 4:34am GMT on 27th Apr
That just might beat out the weird d30 I used to have. It was numbered 0 through 9, -0 through -9, and +0 through +9. Sadly, I seem to have lost it without every figuring out what to do with it.
arrowhen said @ 5:08am GMT on 27th Apr
HP Lovekraftwerk said @ 10:50am GMT on 27th Apr
Doesn't 5e still have percentile dice listed as part of the equipment, yet in the core books (it may have changed by now), nothing uses the 2d10 system of generating random numbers from 1-100?
arrowhen said @ 5:02am GMT on 27th Apr
You could make a set of d120s that used the same numbers on multiple sides so you could have all the standard rpg dice in the same shape. For example, your 120 sided "d4" would have thirty 1s, thirty 2s, etc. I don't know why you'd want to do that, but you could.

Also, if you weren't too picky about your probabilities being off by up to a third of a percent for some results, you could approximate the bell curve of a 2d6 roll on one die by having three 2s and 12s, thirteen 5s and 9s, twenty 7s, etc.
cb361 said @ 3:07pm GMT on 27th Apr
Get 120 tiddlywinks. Draw a one on one side of each, flip them all and then count of of the "ones". Except maybe you don't have tiddlywinks in America, in which case I can't help you.
HoZay said @ 5:34pm GMT on 27th Apr
Well, you tried.
spleen23 said @ 5:40pm GMT on 27th Apr
We do but they were rebranded freedom chips after the company that made them was sued into oblivion after someone let their small child swallow one and the company had failed to put a "Warning. Small bits of plastic are a choking hazard so don't let your crouch spawn put them in their mouth"
5th Earth said @ 5:54pm GMT on 27th Apr
..."crouch spawn"?

Is this some sort of revelation about your mating habits?
mechanical contrivance said @ 6:04pm GMT on 27th Apr [Score:1 Insightful]
It's how they give birth in eastern countries. It's much healthier that way.

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