Thursday, 27 May 2021
quote [ The Yaw 2 is here! This is VR’s next-generation motion simulator which makes you feel like you’re driving a car, flying airplanes, or even spaceships in the comfort of your house. ]
Half-Life: Alyx - Exploring some favorite Half-Life: Alyx mods - Steam News
Steam rejects VR sex experience Holodexxx I have a couple of these from the itch.io lewd bundles. Admittedly, they're not that impressive, but it's weird that Steam is refusing them considering some of the other stuff that's on there. Gemini Hand Tracking with Varjo and Autodesk VRED | Ultraleap Unreal Engine 5 Early Access Brings VR Template Built on OpenXR Theia Interactive launches its ‘Claria’ tool set that tracks physical reactions of users whilst in Virtual Reality | Auganix.org
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Mythtyn said @ 12:13am GMT on 28th May
Motion sims for vr in general are great, however, the problem you have is the cost. They cost enough that there are not enough people that own them for the devs to to take the time/cost to incorporate support.
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steele said @ 1:48am GMT on 28th May
If it wasn't for covid, I'd say there's plenty of VR cafes out there to consider supporting an inexpensive sim like the Yaw. This thing is looking to be in the 1-4k range, which is still coming in thousands less than those "9d VR simulator" Egg things they've got out there in malls and whatnot. But again, covid, so who knows now.
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Mythtyn said @ 11:39pm GMT on 28th May
Most vr cafes have not done well. Even void had been shutting down experiences, and theirs was pretty great. For the simulators, it depends on how the integration is done. I believe yaw just requires basic tekelemtry output, which is fairly easy to incorporate, so that may see some adaptation. But, the fringe simulators that require their own distinct sdk integration just aren't worth it for the most part-theres too many of them with too little users.
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Half Life: Alyx mods, Steam sexy software refusals, and more in extended.