Thursday, 8 April 2021
quote [ In Apocalypse World, when a player doesn’t know what to do they look at their character sheet to see what moves are available to them. In this teaching toolkit system, tutors who didn’t know how to proceed looked at the list of moves and picked one.
For example, one of the Agendas the tutors were given was “Build a learning environment”. Some of the associated moves were “Limit a distraction”, “Set an expectation”, and “Give specific praise”. Another Agenda was “Help students achieve learning goals” and some of the associated moves were “Teach a hard skill”, “Teach a soft skill”, “Design and play a game”, and “Model work”. ] An interesting perspective on loose boundaries for teaching. Note that this is explicitly not some form of gamified motivation.
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