Wednesday, 31 March 2021
quote [ We received some exciting inside scoop... This is an exclusive reveal of the Yaw 2 VR Motion Simulator, which is a device that works on all VR headsets including Oculus Quest 2. ]
However, there's a new DIY haptic glove system making the rounds by sole dev, Lucas @ LucidVR that I might be able to do one day.
Prototype 3 In Game #shorts this one doesn't have the haptics of the first 2 prototypes, but they say they'll release that in the next 4th prototype. It looks like a cheaper more diy style of this haptic glove system that has also been making the rounds on the VR youtubers. I Tried the FIRST Wireless VR Haptic Gloves for Oculus Quest 2 There's also a "cheap" dry EEG making the rounds that focuses on the occipital lobe and provides very basic visual matching of specific patterns. Not quite what I'm looking for for my projects, but I'd like to experiment with it. I Made a Mind Controlled VR Game !
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5th Earth said @ 3:25am GMT on 1st Apr
I've heard from a few places now that response time is far more important than range of motion when it comes to motion simulators. Professional racing sim rigs (like the kind F1 teams train with) all have fairly small absolute freedom. By sacrificing range of motion they can track motion much more precisely and with less lag, and that apparently gives a better experience.
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steele said @ 5:40pm GMT on 1st Apr
Unfortunately, I've yet to use one. :(
My way of thinking is that Galvanic Vestibular Stimulation is going to be the way to go in the future. How to make a Mind Control Cerebro Helmet from X-men! And one of these days when I'm less worried about frying my brain, I'll probably give it a shot making one of these things. |
Anonynonymous said @ 10:28pm GMT on 1st Apr
I guess this isn't for me. It's gonna fuck up my HMD cable for sure.
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Hand haptics and brain input stuff in the extended.