Saturday, 29 June 2019

How id built Wolfenstein 3D using Commander Keen tech

quote [ After the graphic assets were generated, a tool (IGRAB) packed all ILBMs together in an archive and generated a C header file with asset IDs. The engine references an asset directly by using these IDs. ]

Somehow the article doesn't explain the Commander Keen reference (which was, to my knowledge, using the same level editor, only top-down)
[SFW] [games] [+5 Interesting]
[by Paracetamol@5:17pmGMT]

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