Wednesday, 8 August 2018

Game Companies Can Serve Communities or Customers, But Rarely Both

quote [ The behavior was written off and ignored as much as possible. The reason? Well SuperCreep spent lots of money on the game. An obscene amount. When SuperCreep stepped out of line and got too creepy, he was quickly muted. ]

Another sad one – you knew Vice had a gaming outlet?
Anyhow, though being against banning in general, this seems a rather common example of how muting may encourage harassment among game communities. Interesting views from a moderator's perspective, too.
[SFW] [business] [+4 Interesting]
[by Paracetamol@8:09pmGMT]

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