Tuesday, 30 January 2018

Game Tourism – tool-assisted meandering

quote [ Game Tourism is playing a game with the primary aim of exploring its world, without engaging in any active conflict such as combat or stealth. Whether conflict is bypassed with cheats, mods, or built-in functionality, the aim is to refocus attention on the game's architecture, aesthetics, storytelling, and atmosphere. Feel free to think of it as a form of art modding or glitching. ]

Also of interest:
What Is (And Isn’t) A Walking Simulator?
[SFW] [games] [+3]
[by Paracetamol@3:18pmGMT]


cb361 said @ 5:33pm GMT on 30th Jan [Score:2 Interesting]
I did it the other way around, taking a roadtrip through California, Nevada and Utah because of GTA:San Andreas. I would love to come back to the US this year and travel through the landscape of Alan Wake.
HoZay said @ 10:13pm GMT on 30th Jan [Score:1 Informative]
Snoqualmie, Washington might work for Alan Wake.
cb361 said @ 10:40pm GMT on 30th Jan
A long way from Crater lake, a likely source for the game, but both on a nice linear route. I'll bear it in mind.
arrowhen said @ 10:49pm GMT on 30th Jan
As an American it's funny to hear two places in adjacent states referred to as "a long way" apart. This country is friggin' huge!
cb361 said @ 12:47pm GMT on 31st Jan
It took me a while to get my head around the scales involves. When I began my road trip, I had a sort of idea that I should be able to climb a hill and see the whole of Death Valley. By the end, I was driving hundreds of miles just to get to a hotel with one extra star on TripAdvisor.

But ... Maybe start in San Francisco. Drive north through Oregon and Washington... I should have bought the Humble Lonely Planet bundle last week.
arrowhen said @ 6:55pm GMT on 30th Jan
I'm like that with music. I'm sure their modern incarnations are fine in their own way, but I'd love to take a vacation to Loy Reed's New York or Joy Division's Manchester.
cb361 said @ 7:33pm GMT on 30th Jan
Take a walk on the wild side?
Dienes said @ 1:34am GMT on 31st Jan
I did this with Boston after playing Fallout 4. Not as exciting as I anticipated.
mechanical contrivance said @ 2:05pm GMT on 31st Jan
Were you expecting super mutants?
Dienes said @ 3:51pm GMT on 31st Jan
Kinda hoping, anyway.
cb361 said @ 7:59pm GMT on 31st Jan
Tell me about it. Turns out LA police don't really just let you go next day, if you plough through pedestrians in a combine harvester.
Anonynonymous said @ 7:39pm GMT on 31st Jan
man, quit being such a hipster
cb361 said @ 7:57pm GMT on 31st Jan
I did, when it got too popular.
MFDork said @ 8:46pm GMT on 30th Jan [Score:1 Underrated]
Dark Souls 1, which has the greatest level design and world building of all time. The fact that almost anything in Lordran you can see, you can get to, and the first time you stepped into the sunlight of Anor Londo... favorite game ever.
spaceloaf said @ 8:27am GMT on 31st Jan
Nice, I didn't think anyone else here played Dark Souls.

I'm also a huge fan of Bloodborne.
biblebeltdrunk said @ 4:22pm GMT on 30th Jan
I wish I could play system shock 1, but even getting past its controls the graphics make me motion sick. hopefully the remake will be as good as the trailer looks.

speaking of walking simulators, yumi nikki is getting a remake, 15 years after its release.
cb361 said[1] @ 7:44pm GMT on 30th Jan
The game I've played most for tourism is probably Oblivion. This surprised me because when I first read the descriptions, a European Sword and Sorcery setting sounded the least imaginative of the main three Elder Scrolls. I played through the main and secondary quests, but I only began role playing later, when I started installing mods. Third-party quests were usually more fun, and "companion Vilja" was a joy to explore the "Unique Landscapes" enhanced world with, as I tried to guess which lines of dialogue were written by Terry Pratchett.

Since Witcher 3, the Elder Scrolls feel insipid for the most part, to me. At least in their unmodded form, they are mostly lacking memorable characters or fun, varied quests. But Elder Scrolls are better for role play, I think.
arrowhen said @ 11:31pm GMT on 30th Jan
One of my favorite memories of Oblivion was spending ~60 hours on one character just camping in the woods, hunting deer, and occasionally trekking into town to sell skins and meat and get drunk.
SnappyNipples said @ 8:34pm GMT on 30th Jan
Skyrim, Borderlands series, and Guild Wars 2 I do a bunch of looking about.
EvilNinjaX24 said @ 9:08pm GMT on 30th Jan
Guild Wars 2 is gorgeous. With the new mounts able to get you to odd places on the old maps, you can now get a really good look at areas you sorta took for granted previously, so there's even more to (re)discover.
jbhalper said @ 8:53pm GMT on 30th Jan
Yeah. Definitely part of where The Witcher 3 shines is its world. I occasionally have little flashbacks to memories of being in that game, similar to those I'd get for any other physical place I'd traveled. I always felt encouraged to wander around a bit instead of just going point A to point B.

Not exactly the same, but Minecraft obviously does this too. Totally different way, totally different feelings, but all about exploration in one capacity or another. I could care less about the creatures and "campaign" but love grabbing supplies and walking off in some random direction to see what's out there.
Dienes said @ 3:52pm GMT on 31st Jan
Witcher 3 promoted cautious exploration. I remember stumbling into a side quest boss about double my level in one of the first areas, because I was just wandering around taking it all in. And promptly getting my shit pushed in.
jbhalper said @ 8:22pm GMT on 31st Jan
Definitely. There were also a lot of areas that were limited exploration. But TW3 was loaded with atmosphere and felt "alive", which I think is a key element of making exploration worthwhile in the first place.
cb361 said @ 8:06pm GMT on 31st Jan
Witcher 3 wasn't quite as open as I expected though.

As soon as I started the game proper, I said "screw following Vesemir to look for some goth floozie. I'm going to climb down that ridge and swim across that lake to those mountains in the distance."

"Can't go there, mon. That's the Devil's Triangle"
jbhalper said @ 8:20pm GMT on 31st Jan
I agree. It wasn't as open as a lot of better examples other people have written about. But there was definitely a spark of life in TW3 that many other games don't have. It was frustrating to obviously hit a restricted zone, but I was also far more enticed to venture into areas just to look around than I am in most games.
cb361 said @ 9:52pm GMT on 31st Jan
It frustrating to try to climb up those two curved spires of rock, visible in the far distance from Beauclair.

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