Wednesday, 3 March 2021

Darwinian Difficulty: How Throwing Players In Headfirst Can Work

quote [ having such a high degree of difficulty early on hurts the appeal of the game. Games these days are being designed around having as much appeal as possible, which in this case means having a lower difficulty. A game where the player can die at any moment is not something a lot of people enjoy. Demon's Souls and its sequel, Dark Souls, may have created a lot of buzz, but they aren't truly mainstream hits. ]

On the appeal of hard games. There are both good reasons for making games harder or easier on the player. See extended for 2 examples.

Super Meat Boy is a punishing and popular title.

Casual clicker games like 12 Labours Of Hercules make it impossible to loose but are rewarding nonetheless.
[SFW] [games] [+3 Interesting]
[by Paracetamol]
<-- Entry / Comment History

biblebeltdrunk said @ 8:21pm GMT on 7th March
My experience with morrowind is trying to clear out the nearest cave to the staring town and not being able to kill the first enemy in it from constantly missing. My understanding was that a friend messed with me by using a turbo controller to level acrobatics to 100 and over level me, if level scaling isn't a thing I don't know why it was so hard. its like 40 feet from town & I broke 3 swords fighting the vampire(?) trying to atleast get levels and never actually hit him enough to do anything. This is dispite hitting lots on the animals right outside the cave that showed up while resting to get hp back.
It Killed my interest pretty fast.


biblebeltdrunk said @ 8:24pm GMT on 7th March
My experience with morrowind is trying to clear out the nearest cave to the staring town and not being able to kill the first enemy in it from constantly missing. My understanding was that a friend messed with me by using a turbo controller to level acrobatics to 100 and over level me, if level scaling isn't a thing I don't know why it was so hard. its like 40 feet from town & I broke 3 swords fighting the vampire(?) trying to atleast get levels and never actually hit him enough to do anything. This is dispite hitting lots on the animals right outside the cave that showed up while resting to get hp back.
It Killed my interest pretty fast.

But ya in oblivion i just never slept as it felt like it was punishing me. I wanted to level up every skill i could which made my overall build weaker in combat when i didn't specialise as a punishment for training other things.



<-- Entry / Current Comment
biblebeltdrunk said @ 8:21pm GMT on 7th March
My experience with morrowind is trying to clear out the nearest cave to the staring town and not being able to kill the first enemy in it from constantly missing. My understanding was that a friend messed with me by using a turbo controller to level acrobatics to 100 and over level me, if level scaling isn't a thing I don't know why it was so hard. its like 40 feet from town & I broke 3 swords fighting the vampire(?) trying to atleast get levels and never actually hit him enough to do anything. This is dispite hitting lots on the animals right outside the cave that showed up while resting to get hp back.
It Killed my interest pretty fast.

But ya in oblivion i just never slept as it felt like it was punishing me. I wanted to level up every skill i could which made my overall build weaker in combat when i didn't specialise as a punishment for training other things.




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