Wednesday, 3 March 2021

Darwinian Difficulty: How Throwing Players In Headfirst Can Work

quote [ having such a high degree of difficulty early on hurts the appeal of the game. Games these days are being designed around having as much appeal as possible, which in this case means having a lower difficulty. A game where the player can die at any moment is not something a lot of people enjoy. Demon's Souls and its sequel, Dark Souls, may have created a lot of buzz, but they aren't truly mainstream hits. ]

On the appeal of hard games. There are both good reasons for making games harder or easier on the player. See extended for 2 examples.

Super Meat Boy is a punishing and popular title.

Casual clicker games like 12 Labours Of Hercules make it impossible to loose but are rewarding nonetheless.
[SFW] [games] [+3 Interesting]
[by Paracetamol]
<-- Entry / Comment History

mechanical contrivance said @ 9:12pm GMT on 3rd March
I didn't know the other Elder Scrolls games did that. That sucks. I like being able to go places I shouldn't go yet, knowing there are enemies that might kill me with one hit. It adds to the thrill and there's often goodies that you can't find in the easier areas.

mechanical contrivance said @ 9:13pm GMT on 3rd March
I didn't know the other Elder Scrolls games did that. That sucks. I like being able to go places I shouldn't go yet, knowing there are enemies that might kill me with one hit. It adds to the thrill and there's often goodies that you can't find in the easier areas. It also gives you a reason to try to get stronger. There's no reason to get stronger if the enemies get stronger right along with you.


<-- Entry / Current Comment
mechanical contrivance said @ 9:12pm GMT on 3rd March [Score:1 Underrated]
I didn't know the other Elder Scrolls games did that. That sucks. I like being able to go places I shouldn't go yet, knowing there are enemies that might kill me with one hit. It adds to the thrill and there's often goodies that you can't find in the easier areas. It also gives you a reason to try to get stronger. There's no reason to get stronger if the enemies get stronger right along with you.



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